EOS源码分析之五虚拟机
eos源码分析之五虚拟机
因为6月2日,blockone团队发布了上线的源码,所以从这里开始基于最新的1.01版本来分析。
一、虚拟机的模块
虚拟机的代码主要分散在了以下几个目录, 主要在智能合约目录contracts,一些辅助的ABI的源码,区块链目录library/chain,是一些编译的接口,library/wasm-jit目录下,是主要的文件部分,然后在externals/src下也有相当一部分的二进制编译代码。其它一些目录下也有相关的一些文件,但比较分散代码也很少。重点分析编译过程。
虚拟机的模块分成两部分,也就是编译部分和执行部分。智能合约在编译过程中会产生两个文件,一个是.wast,一个是.abi文件。
二、编译过程
1、wast文件的生成
eoscpp是编译智能合约的命令,在tools目录下,eosiocpp.in中:
function build_contract {
set -e
workdir=`mktemp -d`
if [[ ${VERBOSE} == "1" ]]; then
PRINT_CMDS="set -x"
fi
($PRINT_CMDS; mkdir $workdir/built)
for file in $@; do
name=`basename $file`
filePath=`dirname $file`
($PRINT_CMDS; @WASM_CLANG@ -emit-llvm -O3 --std=c++14 --target=wasm32 -nostdinc \
-nostdlib -nostdlibinc -ffreestanding -nostdlib -fno-threadsafe-statics -fno-rtti \
-fno-exceptions -I ${EOSIO_INSTALL_DIR}/include \
-I${EOSIO_INSTALL_DIR}/include/libc++/upstream/include \
-I${EOSIO_INSTALL_DIR}/include/musl/upstream/include \
-I${BOOST_INCLUDE_DIR} \
-I $filePath \
-c $file -o $workdir/built/$name
)
done
($PRINT_CMDS; @WASM_LLVM_LINK@ -only-needed -o $workdir/linked.bc $workdir/built/* \
${EOSIO_INSTALL_DIR}/usr/share/eosio/contractsdk/lib/eosiolib.bc \
${EOSIO_INSTALL_DIR}/usr/share/eosio/contractsdk/lib/libc++.bc \
${EOSIO_INSTALL_DIR}/usr/share/eosio/contractsdk/lib/libc.bc
)
($PRINT_CMDS; @WASM_LLC@ -thread-model=single --asm-verbose=false -o $workdir/assembly.s $workdir/linked.bc)
($PRINT_CMDS; ${EOSIO_INSTALL_DIR}/bin/eosio-s2wasm -o $outname -s 16384 $workdir/assembly.s)
($PRINT_CMDS; ${EOSIO_INSTALL_DIR}/bin/eosio-wast2wasm $outname ${outname%.\*}.wasm -n)
($PRINT_CMDS; rm -rf $workdir)
set +e
}
首先调用了 @WASM_CLANG@ -emit-llvm -O3的编译,这和安装LLVM和CLANG有必然的关系。然后它会调用相关的链接库,关键还是最后几行代码:
bin/eosio-s2wasm和bin/eosio-wast2wasm。
从这里基本已经看出LLVM还是要和EOS内部的一些代码一起工作,才能搞定所有的流程。主要的编译工作由LLVM及其相关的模块构成,在这个过程中使用了一种叫做C++ without Emscripten的过程即:直接用 clang 的前端编译到 LLVM 的 bc,然后 llc 编译到汇编文件 s,再用 Binaryen 的工具 s2wasm 从汇编文件编译到 wasm 的 ast 文件 wast,最后用 wasm-as 编译到 wasm。
可能为了数据的通用性和更好的适配性,编译过程中的许多文件都提供了相关工具命令可以来回转换,比如a.ll和a.bc之间可以通过llvm-as和llvm-dis命令相互转换。
LLVM IR主要有三种格式:一种是在内存中的编译中间语言;一种是硬盘上存储的二进制中间语言(以.bc结尾),最后一种是可读的中间格式(以.ll结尾)。这三种中间格式是完全相等的。
主要编译的流程基本如下面这样:
cpp-(CLANG+LLVM工具)-> *.bc-(LLVM)->*.s-(Binaryen)->s2wasm-(Binaryen)->wasm2wast--->*.wast
abi文件在WIKI中可以找到,但是在WIKI中没有wast的相关格式,下面的wast文件的内容是从EMCC的官网上扒下来的:
;; tests/hello_world.c:4
(drop
(call $\_printf
(i32.const 1144)
(get_local $$vararg_buffer)
)
)
;; tests/hello_world.c:5
(return
(i32.const 0)
)
明白了编译流程再看源码就清楚很多了,为了保证多种数据的加载,就得写一些相关的加载的代码,举一个例子:
class wasm_runtime_interface {
......
};
class binaryen_runtime : public eosio::chain::wasm_runtime_interface
{......};
class wavm_runtime : public eosio::chain::wasm_runtime_interface
{.....};
也就是说,要保证前面说过的相关文件的正确加载,特别是好多可以互相转换的文件的加载。下面以编译一个Assembly(.wast--->.wasm)为例分析一下: libraries/wasm-jit/Source/Programs中的Assemble.cpp
int commandMain(int argc,char** argv)
{
......
// Load the WAST module.
IR::Module module;
if(!loadTextModule(inputFilename,module)) { return EXIT_FAILURE; }
......
// Write the binary module.
if(!saveBinaryModule(outputFilename,module)) { return EXIT_FAILURE; }
return EXIT_SUCCESS;
}
工作其实非常简单,加载WAST的模块到中间IR,然后保存成二进制的文件。保存的那个函数非常简单没啥可说的,分析下加载:
inline bool loadTextModule(const char* filename,IR::Module& outModule)
{
// Read the file into a string.
auto wastBytes = loadFile(filename);
.....
return loadTextModule(filename,wastString,outModule);
}
inline bool loadTextModule(const char* filename,const std::string& wastString,IR::Module& outModule)
{
std::vector<WAST::Error> parseErrors;
//分析WASM中的模块,在webassembly中,实例都是以模块出现的,详情可看LLVM及webassembly
WAST::parseModule(wastString.c_str(),wastString.size(),outModule,parseErrors);
if(!parseErrors.size()) { return true; }
else
{
......
}
}
bool parseModule(const char* string,Uptr stringLength,IR::Module& outModule,std::vector<Error>& outErrors)
{
Timing::Timer timer;
// Lex the string.
LineInfo* lineInfo = nullptr;
std::vector<UnresolvedError> unresolvedErrors;
Token* tokens = lex(string,stringLength,lineInfo);
ModuleParseState state(string,lineInfo,unresolvedErrors,tokens,outModule);
try
{
// Parse (module ...)<eof>
parseParenthesized(state,[&]
{
require(state,t_module);
parseModuleBody(state);
});
require(state,t_eof);
}
......
}
}
void parseModuleBody(ModuleParseState& state)
{
const Token* firstToken = state.nextToken;
// Parse the module's declarations.
while(state.nextToken->type != t_rightParenthesis)
{
parseDeclaration(state);//直接调用声明分析,用来判断跳转到哪个部分进行具体的分析
};
......
IR::setDisassemblyNames(state.module,state.disassemblyNames);
}
static void parseDeclaration(ModuleParseState& state)
{
parseParenthesized(state,[&]
{
switch(state.nextToken->type)
{
//WebAssembly 中的导入的相关符号,并进入相关的分析函数
case t_import: parseImport(state); return true;
case t_export: parseExport(state); return true;
case t_global: parseGlobal(state); return true;
case t_memory: parseMemory(state); return true;
case t_table: parseTable(state); return true;
case t_type: parseType(state); return true;
case t_data: parseData(state); return true;
case t_elem: parseElem(state); return true;
case t_func: parseFunc(state); return true;
case t_start: parseStart(state); return true;
default:
parseErrorf(state,state.nextToken,"unrecognized definition in module");
throw RecoverParseException();
};
});
}
//只列举其中一个Start
static void parseStart(ModuleParseState& state)
{
require(state,t_start);
Reference functionRef;
if(!tryParseNameOrIndexRef(state,functionRef))
{
parseErrorf(state,state.nextToken,"expected function name or index");
}
state.postDeclarationCallbacks.push_back([functionRef](ModuleParseState& state)
{
state.module.startFunctionIndex = resolveRef(state,state.functionNameToIndexMap,state.module.functions.size(),functionRef);
});
}
//最后写IR
void setDisassemblyNames(Module& module,const DisassemblyNames& names)
{
// Replace an existing name section if one is present, or create a new section.
Uptr userSectionIndex = 0;
if(!findUserSection(module,"name",userSectionIndex))
{
userSectionIndex = module.userSections.size();
module.userSections.push_back({"name",{}});
}
ArrayOutputStream stream;
Uptr numFunctionNames = names.functions.size();
serializeVarUInt32(stream,numFunctionNames);
for(Uptr functionIndex = 0;functionIndex < names.functions.size();++functionIndex)
{
std::string functionName = names.functions[functionIndex].name;
serialize(stream,functionName);
Uptr numLocalNames = names.functions[functionIndex].locals.size();
serializeVarUInt32(stream,numLocalNames);
for(Uptr localIndex = 0;localIndex < numLocalNames;++localIndex)
{
std::string localName = names.functions[functionIndex].locals[localIndex];
serialize(stream,localName);
}
}
module.userSections[userSectionIndex].data = stream.getBytes();
}
这里分析的比较浅,并没有深入到内部去分析,其实到内部后就是真正的词法主义啥的分析了,有兴趣可以去LLVM的官网或者EMCC的官网去看相关的资料。
2、abi文件的生成
abi文件是一个JSON文件,主要是解释如何将用户动作在JSON和二进制表达之间转换。ABI还解释了如何将数据库状态转换为JSON或从JSON转换数据库状态。通过ABI描述了智能合约,开发人员和用户就可以通过JSON无缝地与相关的合约进行交互。下面是从EOS的WIKI上找的ABI的文件:
{
"____comment": "This file was generated by eosio-abigen. DO NOT EDIT - 2018-05-07T21:16:48",
"types": [],
"structs": [{
"name": "hi",
"base": "",
"fields": [{
"name": "user",
"type": "account_name"
}
]
}
],
"actions": [{
"name": "hi",
"type": "hi",
"ricardian_contract": ""
}
],
"tables": [],
"ricardian_clauses": []
}
在eosiocpp.in中可以看到下面的代码:
function generate_abi {
if [[ ! -e "$1" ]]; then
echo "You must specify a file"
exit 1
fi
context_folder=$(cd "$(dirname "$1")" ; pwd -P)
${ABIGEN} -extra-arg=-c -extra-arg=--std=c++14 -extra-arg=--target=wasm32 \
-extra-arg=-nostdinc -extra-arg=-nostdinc++ -extra-arg=-DABIGEN \
-extra-arg=-I${EOSIO_INSTALL_DIR}/include/libc++/upstream/include \
-extra-arg=-I${EOSIO_INSTALL_DIR}/include/musl/upstream/include \
-extra-arg=-I${BOOST_INCLUDE_DIR} \
-extra-arg=-I${EOSIO_INSTALL_DIR}/include -extra-arg=-I$context_folder \
-extra-arg=-fparse-all-comments -destination-file=${outname} -verbose=0 \
-context=$context_folder $1 --
if [ "$?" -ne 0 ]; then
exit 1
fi
echo "Generated ${outname} ..."
}
abi文件的生成的main程序在programs/eosio-abigen下,主要内容如下:
using mvo = fc::mutable_variant_object;
//FrontendActionFactory 是用来产生FrontendAction的一个抽象接口,而FrontendAction又是一个Clang中的抽象的前台动作基类
std::unique_ptr<FrontendActionFactory> create_factory(bool verbose, bool opt_sfs, string abi_context, abi_def& output, const string& contract, const vector<string>& actions) {
struct abi_frontend_action_factory : public FrontendActionFactory {
bool verbose;
bool opt_sfs;
string abi_context;
abi_def& output;
const string& contract;
const vector<string>& actions;
abi_frontend_action_factory(bool verbose, bool opt_sfs, string abi_context,
abi_def& output, const string& contract, const vector<string>& actions) : verbose(verbose),
abi_context(abi_context), output(output), contract(contract), actions(actions) {}
clang::FrontendAction \*create() override {
//创建一个generate_abi_action对象,这个对象是生成ABI的重要部分
return new generate_abi_action(verbose, opt_sfs, abi_context, output, contract, actions);
}
};
return std::unique_ptr<FrontendActionFactory>(
new abi_frontend_action_factory(verbose, opt_sfs, abi_context, output, contract, actions)
);
}
//这个函数用来处理接口宏
std::unique_ptr<FrontendActionFactory> create_find_macro_factory(string& contract, vector<string>& actions, string abi_context) {
struct abi_frontend_macro_action_factory : public FrontendActionFactory {
string& contract;
vector<string>& actions;
string abi_context;
abi_frontend_macro_action_factory (string& contract, vector<string>& actions,
string abi_context ) : contract(contract), actions(actions), abi_context(abi_context) {}
clang::FrontendAction \*create() override {
return new find_eosio_abi_macro_action(contract, actions, abi_context);
}
};
return std::unique_ptr<FrontendActionFactory>(
new abi_frontend_macro_action_factory(contract, actions, abi_context)
);
}
//LLVM选项处理类
static cl::OptionCategory abi_generator_category("ABI generator options");
//扩展命令行选项,类似于增加了对选项的各种操作,如连接等
static cl::opt<std::string> abi_context(
"context",
cl::desc("ABI context"),
cl::cat(abi_generator_category));
static cl::opt<std::string> abi_destination(
"destination-file",
cl::desc("destination json file"),
cl::cat(abi_generator_category));
static cl::opt<bool> abi_verbose(
"verbose",
cl::desc("show debug info"),
cl::cat(abi_generator_category));
static cl::opt<bool> abi_opt_sfs(
"optimize-sfs",
cl::desc("Optimize single field struct"),
cl::cat(abi_generator_category));
int main(int argc, const char **argv) { abi_def output; try {
CommonOptionsParser op(argc, argv, abi_generator_category);
ClangTool Tool(op.getCompilations(), op.getSourcePathList());
string contract;
vector<string> actions;
int result = Tool.run(create_find_macro_factory(contract, actions, abi_context).get());
if(!result) {
result = Tool.run(create_factory(abi_verbose, abi_opt_sfs, abi_context, output, contract, actions).get());
if(!result) {
abi_serializer(output).validate();
fc::variant vabi;
to_variant(output, vabi);
auto comment = fc::format_string(
"This file was generated by eosio-abigen. DO NOT EDIT - ${ts}",
mvo("ts",fc::time_point_sec(fc::time_point::now()).to_iso_string()));
//处理一声明内容,看一下ABI的格式就明白了
auto abi_with_comment = mvo("____comment", comment)(mvo(vabi));
fc::json::save_to_file(abi_with_comment, abi_destination, true);
}
}
return result;
} FC_CAPTURE_AND_LOG((output)); return -1; }
从上面的Main函数可以看,先要查找相关的ABI宏,再根据这个宏,用工厂类创建ABI的创建对象。当然,在前面要使用CLANG的一些分析工具对象。find_eosio_abi_macro_action这个宏主要是对整个智能合约的宏进行解析:
struct find_eosio_abi_macro_action : public PreprocessOnlyAction {
string& contract;
vector<string>& actions;
const string& abi_context;
find_eosio_abi_macro_action(string& contract, vector<string>& actions, const string& abi_context
): contract(contract),
actions(actions), abi_context(abi_context) {
}
struct callback_handler : public PPCallbacks {
CompilerInstance& compiler_instance;
find_eosio_abi_macro_action& act;
callback_handler(CompilerInstance& compiler_instance, find_eosio_abi_macro_action& act)
: compiler_instance(compiler_instance), act(act) {}
void MacroExpands (const Token &token, const MacroDefinition &md, SourceRange range, const MacroArgs *args) override {
auto* id = token.getIdentifierInfo();
if( id == nullptr ) return;
if( id->getName() != "EOSIO_ABI" ) return;//看到这个宏没有,这是智能合约里动态创建的标志
const auto& sm = compiler_instance.getSourceManager();
auto file_name = sm.getFilename(range.getBegin());
if ( !act.abi_context.empty() && !file_name.startswith(act.abi_context) ) {
return;
}
ABI_ASSERT( md.getMacroInfo()->getNumArgs() == 2 );
clang::SourceLocation b(range.getBegin()), _e(range.getEnd());
clang::SourceLocation e(clang::Lexer::getLocForEndOfToken(\_e, 0, sm, compiler_instance.getLangOpts()));
auto macrostr = string(sm.getCharacterData(b), sm.getCharacterData(e)-sm.getCharacterData(b));
//正则匹配,编译器的标配
//regex r(R"(EOSIO_ABI\s*\(\s*(.+?)\s*,((?:.+?)*)\s*\))");//注释掉是因为格式的问题 fjf 6.7
smatch smatch;
auto res = regex_search(macrostr, smatch, r);
ABI_ASSERT( res );
act.contract = smatch[1].str();
auto actions_str = smatch[2].str();
boost::trim(actions_str);
actions_str = actions_str.substr(1);
actions_str.pop_back();
boost::remove_erase_if(actions_str, boost::is_any_of(" ("));
boost::split(act.actions, actions_str, boost::is_any_of(")"));
}
};
void ExecuteAction() override {
getCompilerInstance().getPreprocessor().addPPCallbacks(
llvm::make_unique<callback_handler>(getCompilerInstance(), *this)
);
PreprocessOnlyAction::ExecuteAction();
};
};
这些个完成后,在Main函数中进行abi_serializer,最后保存到文件,ABI就这个产生了。当然,这背后的细节LLVM和CLAN做了好多,感兴趣的可以多在其官网上看看,最近看虚拟机和JAVA的对比,再和c++编译器编译对比,收益还是颇大。
最后看一下这个类: class generate_abi_action : public ASTFrontendAction{......},这个类在前边的工厂里进行了创建,但是其中有一个主要的函数
std::unique_ptr<ASTConsumer> CreateASTConsumer(CompilerInstance& compiler_instance,
llvm::StringRef) override {
return llvm::make_unique<abi_generator_astconsumer>(compiler_instance, abi_gen);
}
这个函数是内部调用的,因为,它是protected的类型。在Compile之前,创建ASTConsumer。在建立AST(抽象语法树)的过程中,ASTConsumer提供了众多的Hooks。被FrontendAction的公共接口BeginSourceFile调用。
这里最终会调用abi_generator对象,其中void abi_generator::handle_decl(const Decl* decl)这个函数,用来处理具体的细节。
三、执行过程
加载到虚拟机的过程其实就是JIT做的事儿了,有兴趣可以分析一下wast-jit这个文件下的部分,特别是Runtime内部的一些代码,这里主要分析一下加载过程,在programs/cleos中的主函数中:
int main(int argc,char**argv)
{
......
// set subcommand
auto setSubcommand = app.add_subcommand("set", localized("Set or update blockchain state"));
setSubcommand->require_subcommand();
// set contract subcommand
string account;
string contractPath;
string wastPath;
string abiPath;
bool shouldSend = true;
auto codeSubcommand = setSubcommand->add_subcommand("code", localized("Create or update the code on an account"));
codeSubcommand->add_option("account", account, localized("The account to set code for"))->required();
codeSubcommand->add_option("code-file", wastPath, localized("The fullpath containing the contract WAST or WASM"))->required();
auto abiSubcommand = setSubcommand->add_subcommand("abi", localized("Create or update the abi on an account"));
abiSubcommand->add_option("account", account, localized("The account to set the ABI for"))->required();
abiSubcommand->add_option("abi-file", abiPath, localized("The fullpath containing the contract WAST or WASM"))->required();
auto contractSubcommand = setSubcommand->add_subcommand("contract", localized("Create or update the contract on an account"));
contractSubcommand->add_option("account", account, localized("The account to publish a contract for"))
->required();
contractSubcommand->add_option("contract-dir", contractPath, localized("The path containing the .wast and .abi"))
->required();
contractSubcommand->add_option("wast-file", wastPath, localized("The file containing the contract WAST or WASM relative to contract-dir"));
// ->check(CLI::ExistingFile);
auto abi = contractSubcommand->add_option("abi-file,-a,--abi", abiPath, localized("The ABI for the contract relative to contract-dir"));
// ->check(CLI::ExistingFile);
//处理智能合约
std::vector<chain::action> actions;
auto set_code_callback = [&]() {
std::string wast;
fc::path cpath(contractPath);
if( cpath.filename().generic_string() == "." ) cpath = cpath.parent_path();
if( wastPath.empty() )
{
wastPath = (cpath / (cpath.filename().generic_string()+".wasm")).generic_string();
if (!fc::exists(wastPath))
wastPath = (cpath / (cpath.filename().generic_string()+".wast")).generic_string();
}
std::cout << localized(("Reading WAST/WASM from " + wastPath + "...").c_str()) << std::endl;
fc::read_file_contents(wastPath, wast);
FC_ASSERT( !wast.empty(), "no wast file found ${f}", ("f", wastPath) );
vector<uint8_t> wasm;
const string binary_wasm_header("\x00\x61\x73\x6d", 4);
if(wast.compare(0, 4, binary_wasm_header) == 0) {
std::cout << localized("Using already assembled WASM...") << std::endl;
wasm = vector<uint8_t>(wast.begin(), wast.end());
}
else {
std::cout << localized("Assembling WASM...") << std::endl;
wasm = wast_to_wasm(wast);//处理可见文件与二进制的执行形式
}
actions.emplace_back( create_setcode(account, bytes(wasm.begin(), wasm.end()) ) );
if ( shouldSend ) {
std::cout << localized("Setting Code...") << std::endl;
send_actions(std::move(actions), 10000, packed_transaction::zlib);
}
};
//处理ABI的加载
auto set_abi_callback = [&]() {
fc::path cpath(contractPath);
if( cpath.filename().generic_string() == "." ) cpath = cpath.parent_path();
if( abiPath.empty() )
{
abiPath = (cpath / (cpath.filename().generic_string()+".abi")).generic_string();
}
FC_ASSERT( fc::exists( abiPath ), "no abi file found ${f}", ("f", abiPath) );
try {
actions.emplace_back( create_setabi(account, fc::json::from_file(abiPath).as<abi_def>()) );
} EOS_RETHROW_EXCEPTIONS(abi_type_exception, "Fail to parse ABI JSON")
if ( shouldSend ) {
std::cout << localized("Setting ABI...") << std::endl;
send_actions(std::move(actions), 10000, packed_transaction::zlib);
}
};
add_standard_transaction_options(contractSubcommand, "account@active");
add_standard_transaction_options(codeSubcommand, "account@active");
add_standard_transaction_options(abiSubcommand, "account@active");
contractSubcommand->set_callback([&] {
shouldSend = false;
set_code_callback();
set_abi_callback();
std::cout << localized("Publishing contract...") << std::endl;
send_actions(std::move(actions), 10000, packed_transaction::zlib);
});
codeSubcommand->set_callback(set_code_callback);
abiSubcommand->set_callback(set_abi_callback);
......
}
这里只分析一下wast->wasm的转换:
std::vector<uint8_t> wast_to_wasm( const std::string& wast )
{
std::stringstream ss;
try {
IR::Module module; //中间语言
std::vector<WAST::Error> parse_errors;
//这里用到了jit的对象
WAST::parseModule(wast.c_str(),wast.size(),module,parse_errors);//以Module为单元分析文件中的数据
......
//按照LLVM的编译要求处理节
for(auto sectionIt = module.userSections.begin();sectionIt != module.userSections.end();++sectionIt)
{
if(sectionIt->name == "name") { module.userSections.erase(sectionIt); break; }
}
try
{
// Serialize the WebAssembly module.串行化,其实就是二进制化
Serialization::ArrayOutputStream stream;
WASM::serialize(stream,module);
return stream.getBytes();
}
catch(const Serialization::FatalSerializationException& exception)
{
ss << "Error serializing WebAssembly binary file:" << std::endl;
ss << exception.message << std::endl;
FC_ASSERT( !"error converting to wasm", "${msg}", ("msg",ss.get()) );
} catch(const IR::ValidationException& e) {
ss << "Error validating WebAssembly binary file:" << std::endl;
ss << e.message << std::endl;
FC_ASSERT( !"error converting to wasm", "${msg}", ("msg",ss.get()) );
}
} FC_CAPTURE_AND_RETHROW( (wast) ) } /// wast_to_wasm
//其下两个是分别处理不同类型的文件来源
std::string wasm_to_wast( const std::vector<uint8_t>& wasm ) {
return wasm_to_wast( wasm.data(), wasm.size() );
} /// wasm_to_wast
std::string wasm_to_wast( const uint8_t* data, uint64_t size )
{ try {
IR::Module module;
Serialization::MemoryInputStream stream((const U8*)data,size);
WASM::serialize(stream,module);
// Print the module to WAST.
return WAST::print(module);
} FC_CAPTURE_AND_RETHROW() }
基本到现在就把虚拟机简要的分析了一下,其中有好多关于CLANG,LLVM和Webassembly的知识,需要在看这篇文章前了解一下。